Hello Neighbor Set To Launch On PS4 This Summer.TinyBuild and Dynamic Pixels’ Hello Neighbor will make its debut on the PlayStation 4 starting this summer. The innovative yet glitchy first-person adventure game made waves when it first entered into Early Access years ago, but leading up towards its release the game had some serious issues that didn’t quite get resolved in time.
Well, hopefully Dynamic Pixels spent the last several months optimizing and fixing a lot of the issues the game suffered from, as well as improved the quality of life features to help with the overall playability and entertainment factors.
According to tinyBuild CEO, Alex Nichiporchik, he explained on the PlayStation Blog that they’re finally bringing the game to PS4 and that a lot of the title’s success was due to streamers and media content creators. Nichiporchik avoids talking about optimization or any of the outstanding glitches that Xbox One and PC gamers complained about during its initial release in December of 2017.
They did, however, release a new PS4 trailer to showcase what Hello Nighbor should look like on Sony’s home console. Check it out below.
Now if you’ve been living under a rock for the last couple of years, or you just avoid contracting cancer by paying zero mind to video game journalism outlets (and I can’t blame you if you do), the gist of Hello Neighbor is that you start as a young boy who attempts to get into the house of his creepy neighbor after witnessing screams coming from his basement.
Much like The Burbs or Monster House, players will have to investigate and sneak into their creepy neighbor’s basement. The trick is that the neighbor has a dynamic AI that’s always on the hunt. He’s paranoid and angry. If you knock over items in the house, he’ll hear you. If you leave doors open, he’ll notice. And if he catches you snooping around in places where you don’t belong, he’ll chase you down and throw you out (or lock you in the basement).
The game is broken down into three acts, with each act getting progressively weirder than the next. That’s not to mention that the house gets really complex and outlandish in a Dr. Seuss sort of way by the third act.
If they can iron out all of the problems that people complained about during the Xbox and PC release last year, then maybe… just maybe there’s some hope that Dynamic Pixels can turn Hello Neighbor into the interesting, horror-stealth game it was always intended to be. You can look for the game this summer on the PS4, along with a release on the Nintendo Switch.
Well, hopefully Dynamic Pixels spent the last several months optimizing and fixing a lot of the issues the game suffered from, as well as improved the quality of life features to help with the overall playability and entertainment factors.
According to tinyBuild CEO, Alex Nichiporchik, he explained on the PlayStation Blog that they’re finally bringing the game to PS4 and that a lot of the title’s success was due to streamers and media content creators. Nichiporchik avoids talking about optimization or any of the outstanding glitches that Xbox One and PC gamers complained about during its initial release in December of 2017.
They did, however, release a new PS4 trailer to showcase what Hello Nighbor should look like on Sony’s home console. Check it out below.
Now if you’ve been living under a rock for the last couple of years, or you just avoid contracting cancer by paying zero mind to video game journalism outlets (and I can’t blame you if you do), the gist of Hello Neighbor is that you start as a young boy who attempts to get into the house of his creepy neighbor after witnessing screams coming from his basement.
Much like The Burbs or Monster House, players will have to investigate and sneak into their creepy neighbor’s basement. The trick is that the neighbor has a dynamic AI that’s always on the hunt. He’s paranoid and angry. If you knock over items in the house, he’ll hear you. If you leave doors open, he’ll notice. And if he catches you snooping around in places where you don’t belong, he’ll chase you down and throw you out (or lock you in the basement).
The game is broken down into three acts, with each act getting progressively weirder than the next. That’s not to mention that the house gets really complex and outlandish in a Dr. Seuss sort of way by the third act.
If they can iron out all of the problems that people complained about during the Xbox and PC release last year, then maybe… just maybe there’s some hope that Dynamic Pixels can turn Hello Neighbor into the interesting, horror-stealth game it was always intended to be. You can look for the game this summer on the PS4, along with a release on the Nintendo Switch.
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